ABOUT MODERN COMBAT 5:
Modern Combat 5: Blackout is a first-person military shooter and one of Gameloft’s flagship titles in the long-running Modern Combat series. The game features fast-paced multiplayer modes, diverse weapon customization, and cinematic single-player missions, delivering a high-quality FPS experience across mobile and PC platforms.
As a Senior Game Designer, I actively worked on adjusting the shooting mechanics, designed and balanced the weapon and class systems for both PvP and PvE as well as scripting one of the campaign missions.
FEATURES:
Complete design of all the weapons present in the game and their progression:
This also involved:
Samples:
Ideated, designed and balanced all the specializations available throughout the game: Assault, Heavy, Sniper, Recon, Support, Bounty Hunter, Sapper, X1-Morph, Kommander and Marauder.
This involved:
Samples:
Single player Campaign:
Responsible for the second single player mission of the game: Awakening Part 1.
I mastered the complete workflow from sketching phase to final stage including: requests for all features present in the level, their implementation, scripting, integration of sounds, texts as well of creating its unique “on siege” atmosphere with patients held hostages
Miscellaneous:
prototyped for the breach missions present within the single player campaign
Samples:
Sole designer responsible for all the multiplayer game modes and maps:
Multiplayer Game Modes:
Multiplayer Level Design:
Samples:
The project started back in 2012 and was released as a Premium mobile game for iOS and Android in July 2014, after 2 years of development. Following the next 8 months, in March 2015, the game was reconfigured to a free-to-play model rewarding the Veteran status to the early purchasers.
I've been involved in the game evolution process for 4 additional years post its release. During this time, MC5 received multiple major content updates — ranging from new soldier classes, weapons, game modes to controller support and character customization.
In October 2018, the game was released on Steam.
In 2019, with the project closing its first major cycle. it has been handled over to another team for more minor updates and porting to other platforms.
The game has been publicly praised about the graphics & presentation, for the core gameplay & action, for the multiplayer modes & content and for the continued updates.
These have been reflected in the notable metrics the project has achieved: