ABOUT GANGSTAR NY:
Gangstar New York is an open-world multiplayer action game set in a futuristic reimagining of New York City. Players compete and cooperate across a dynamic sandbox filled with high-speed chases, chaotic shootouts, and emergent gameplay. Built on the legacy of the Gangstar series, the project aimed to deliver a living online world blending urban exploration, crime-themed action, and competitive multiplayer experiences.
As a Lead Game Designer, I managed a team of 7 designers to ensure alignment with the overall game vision. I took ownership of core gameplay systems, including the design of the 3Cs (Camera, Controls, Character), and fully implemented the Camera system.
FEATURES:
(this page is still work in progress and more documents and samples will be coming soon)
The project started as a very ambitious open world and multiplayer game (with various components: shooting, driving, parkour) to be released with Unreal Engine as well as cross-platform (mobiles, PC, consoles). Over the years, it went through multiple changes and improvements continued development after I left the company late in 2022.
For me it was the first project I had the chance of working on with Unreal Engine. It became an invaluable accelerator in my growth — allowing me to rapidly deep-dive into UE’s systems (blueprints, actors, replication), from full partial 3Cs implementation to custom tooling. The project served as a major technical and creative inflection point in my career, solidifying my fluency with design and Unreal Engine.
It's unclear for me what happened with the project after my departure from the company, as I had no more visibility. However, it seems like it still has an active Steam page that can be checked below: