ABOUT BIA2:
Brothers in Arms 2: Global Front is a first-person/third-person World War II shooter for mobile, featuring a full single-player campaign across global battlefronts. The game relies on cover-based combat and cinematic storytelling.
As a Game Designer, my role was to create and implement story missions, design combat encounter spaces, and integrate cinematic scripted moments focusing on open-area combat readability, cover placement, and narrative-driven pacing.
FEATURES:
The second mission of the game, placed in the African desert setting.
The mission features:
Samples:
The sixth mission of the game, placed in the island of Sicily.
The mission features:
Samples:
The seventh mission of the game, placed in the town of Sainte-Mère-Église in the context of the DDay invasion.
The mission features:
Samples:
The project development started in 2009 and it was released on iOS in February 2010 as a premium title. The game was later re-released in 2011 as a free-to-play title with an added online multiplayer component, in which I was not involved as I had already moved on to another project.
The game was generally well received at that time, but also had some criticism due to AI being non-existent, and various gameplay situations feeling overly scripted.
Unfortunately, the game is no longer supported on modern devices because it was not updated for 64-bit operating systems, which caused it to become incompatible with newer devices. However fan ports and third-party APKs can still be found on specific sites on the internet.